Rules of PlayGame Boards
|
| Name | Piece |
Classic |
Enhanced | Blitz |
| Flag | ![]() |
1 | 1 | 1 |
| Bomb | ![]() |
6 |
7 | 3 |
|
Marshal |
![]() |
1 |
1 |
1 |
|
General |
![]() |
1 |
1 |
1 |
|
Colonel |
![]() |
2 |
2 |
1 |
|
Major |
![]() |
3 |
3 |
1 |
|
Captain |
![]() |
4 | 4 | 2 |
|
Lieutenant |
![]() |
4 |
5 | 2 |
|
Sergeant |
![]() |
4 |
5 | 2 |
| Miner | ![]() |
5 |
6 | 2 |
| Scout |
![]() |
8 |
8 |
3 |
| Spy | ![]() |
1 |
1 |
1 |
| Total | 40 | 44 | 20 |
At the beginning of a game, you choose whether Probe's pieces should
be arranged randomly or strategically. Random setups always position
the Flag in one of the two back rows. Strategic setups usually fortify
the Flag with Bombs. Here's a typical example of Flag and Bomb
placement for a strategic setup:

Your setup also may be random or strategic. See Creating
Setups to learn how to
design your own setups.
At the beginning of the game, the identities of pieces are
hidden from the opponent. So Probe's pieces will look like this for you:

As the game progresses, you will learn the identities of Probe's
pieces that win attacks or make special moves. You may also be able to
guess the identities of pieces that move aggressively or away from
capture, or that protect other pieces from capture. Likewise, Probe
will be able to positively identify some of your pieces, and make
guesses about
others.
The first turn in the game is determined at random. Pieces move according to these rules:
See Options for variations on the movement rules.
A piece attacks by attempting to occupy the square of an opponent piece. These rules govern attacks:
The losing piece is removed from the board. If the attacker wins, it occupies the square of the loser; if the defender wins, it remains in place. The identity of the winning piece is revealed to the opponent.
See Options for variations on the attack rules.
No piece may cross the line separating two squares for six consecutive
moves. For every piece except the Scout this rule simply means the piece cannot
move back and forth between the same two squares six consecutive times. For a
Scout the rule means the Scout cannot pass over the line separating any two
squares six consecutive times, including all the lines passed over during range
moves. If you attempt a Two-Squares rule violation, Probe will display an error
message and you will be able to choose a different move.
No piece may move so as to recreate a board position that existed earlier in the game, except as covered by the Two-Squares rule. This rule discourages chase sequences. If you attempt a More-Squares rule violation, Probe will display an error message and you will be able to choose a different move.
There are two ways to win a game: