Game Options
Move Search
Probe has three skill levels: Beginner, Intermediate and Expert. The
level determines the depth and width of the search tree (total number of
positions examined) and, as a result, how long Probe requires to select a
move.
If you wish to set a time
limit for moves, you may do so. However, if the time limit is
reached too often you will probably get better results by lowering the skill
level.
Special Moves
You can enable or disable these special movement features:
Equal Rank Attacks
Decide how you want attacks between equal rank pieces to
be resolved:
Bomb Attacks
Decide how you want Bombs to behave after winning attacks:
Power Squares (Enhanced only)
Power Squares permit direct movement between the lanes,
for a more open style of play.
Probe's Pieces
Choose among three options to display Probe's piece ranks:
- Reveal and then
conceal again. This is the default setting. When Probe wins an
attack, you will have a moment to memorize the identity of the winning
piece before it is concealed again.
- Reveal and leave
displayed. When Probe wins an attack or makes a special move, the
identity of the piece remains displayed for the rest of the game.
- Don't
reveal. With this option, you are not shown the identity of a piece
when it wins an attack or makes a special move. However, you may be able
to guess it, based on the rank of the piece it defeated or the move it
made.
Also choose whether you want Probe's moved pieces
displayed differently than Probe's unmoved pieces. The default requires you
to remember which of Probe's pieces have moved.
Your Pieces
Choose between two options to display your piece ranks:
- Do not highlight
known pieces. Show the piece ranks the same. This is the default.
- Highlight pieces
known to Probe. Identify pieces known to Probe with certainty.
Also choose whether you want your moved pieces displayed
differently than your unmoved pieces. The default requires you to remember
which of your pieces have moved.
Display Options
Show Pieces As
There are two ways to display pieces on the board:
Bitmap Designs
Select the piece set, game board and background designs you want from the
drop down lists. You can also create your own custom piece sets, game boards and
backgrounds, and add them to the lists. See Customizing
Probe to learn how to create your own piece sets and game boards.
Text Characters and Colors
If you want to display the pieces as text, you can select
the font, character, font color and background color for each type of piece.
Click on the piece to modify its configuration. For colors, click separately
on the character and its surrounding background. See the on-screen instructions.
Board Colors
For the barriers in the middle of the board, click
separately to change the message text color and barrier background. The background
will toggle between color and grayscale, and affects only the portion of your
background image that appears within the lines of the barriers. For the grid,
click to modify the color selection for the grid lines and Power Squares.
Move Alerts
Choose how you would like to be alerted when Probe is
ready to move:
- Flash piece. Flash
the piece Probe is about to move.
- Sound tone.
Play a sound before Probe moves.
- No alert. Do not
alert you before Probe moves.
You can use a different alert tone by replacing the Move
Alert wav file in the Sounds folder. Select Tools | Explore Data Files to
access the Sounds folder.
Status
You can configure the status line to provide information
about Probe's move search process:
Rules Options
Two-Squares Rule
Regulate a piece moving back-and-forth between the same
two squares. When a chasing piece initiates the back-and-forth, this rule
prevents it from chasing endlessly by placing a limit on the number of
consecutive back-and-forth moves. When an evading piece initiates the
back-and-forth, this rule prevents it from fleeing endlessly, so it can be
captured. The Two-Squares Rule applies both to your moves and Probe’s:
More-Squares Rule
Regulate a chase sequence that results in repetition of a
previous board position. This rule prevents chase sequences that cycle, but
do not violate the Two-Squares Rule, for example, pairs of moves in a square
pattern. The More-Squares Rule applies both to your moves and Probe’s:
Continuous Chase Rule
Prohibit Probe from endlessly chasing one piece with
another piece in a pattern that doesn’t violate any other chase rule:
Resumed Chase Rule
Prohibit Probe from chasing with one piece, moving a
different piece and then resuming the chase under conditions unlikely to
capture the piece. This rule prevents Probe from chasing a piece until
the Two-Squares Rule is invoked, waiting a turn and then
resuming the chase to no purpose:
Forced Aggression Rule
When neither side has advanced the game position for an extended number of moves, require Probe
to move aggressively. Note that you can always break a deadlock by advancing your own pieces:
Position Repetition Rule
Prohibit Probe from making a move that would repeat a
board position found earlier in the game, unless the moving piece is at risk. This rule helps prevent
deadlocks by requiring Probe to select a new move for a repeated position. Recent board
repetitions are handled by the Two-Squares Rule:
Blitz Options
Select the number of Bombs and mobile pieces you want for
Blitz mode games. Your piece set must have at least five mobile pieces. The
piece set applies to new setups and new games that use random setups. If you
resume a saved game, begin a new game with a designed setup, modify an
existing setup or autoplay a game log, Probe will use the piece set stored
with the game, setup or log.
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